Ratchet and Clank Future a Crack in Time Download Rpcs3

[e-mail protected]
Member

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vii posts 0 threads Joined: Jan 2018

09-12-2018, 12:59 AM -

Game crashes after "calibration room" odd visual popping after bots crash into side of the tunnel you get-go in.
video cut scenes run very well, game is a piddling choppy

hither is the console log; https://pastebin.com/uUEY11yN

leskal
Member

0
16 posts 7 threads Joined: Aug 2018

01-xiv-2019, 01:58 AM -

Later rpcs3-v0.0.5-7727-c5026f71_win64 game loads and stuck at a black screen.
With rpcs3-v0.0.5-7715-bc27f5f7_win64 goes ingame

This post was final modified: 01-14-2019, 02:26 AM past leskal.

[email protected]
Member

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7 posts 0 threads Joined: January 2018

04-02-2019, 08:33 PM -

Exploding vertices issue has appeared sometime over the past many updates. Exploding vertices from center of camera.

04/19/2019 update
game crashes at stop of intro flick
https://pastebin.com/qbnkj7TA

This post was last modified: 04-19-2019, 05:02 AM by [email protected].

Imiak
Member

0
1 posts 0 threads Joined: Mar 2020

03-24-2020, 12:54 AM -

RCPS3 v0.0.ix-10007-eb1de04c Alpha

Intel Core i7-5820K | 12 Threads | 15,9GiB Ram | Nvidia Geforce GTX 1080 | Windows 10 64-Flake

Renderer GPU: Vulkan
Default Resolution: 1280x720
Resolution Calibration: 150%
Multithreaded RSX/Vsync/Write Colour Buffers -> enabled

Game is running well, just some effects (like gunfire, or fire itself) is missing

yurinator557
RPCS3 Tester

1
176 posts 38 threads Joined: Jul 2019

10-06-2020, 09:59 PM -

RPCS3 v0.0.12-10981-a5cff8b1 Alpha

CPU: AMD Ryzen 7 3700x
GPU: GTX 1060 3GB
RAM: 16GB DDR4-3600
Rendering with Vulkan
PPU/SPU decoder set to Recompiler (LLVM)
Thread scheduler on
Multithreaded RSX on
Default resolution is 1280x720, no alter to resolution scale

Runs at more often than not playable framerates (30-60fps), dipping nether when breaking a lot of crates/rendering a lot of pocket-size pieces.
Special effects, such as fire, weapon and Zoni effects all the same don't seem to render, though the collision is still there.
Lighting glitches about when weapon is used, and does it at random as well. Tin can't seem to fix this with whatsoever GPU settings that might fix lighting issues.
Seems to crash out afterwards 15-xx minutes, doesn't e'er give a purple error but it did requite me this once:

Unhandled Win32 exception 0xC0000005.
Segfault reading location ffffffffffffffe8 at 00007ff8d97987f5.
Emu Thread Name: 'rsx::thread'.
Thread id = 11668.
Teaching accost: 00007ff8d97987f5.
Function address: 00007ff8d97987cc (base+0xfd87cc).
Module name: 'nvoglv64.dll'.
Module base: 00007ff8d87c0000.
RPCS3 image base: 0000000000010000.

Attached Files
.gz RPCS3.log.gz (Size: 1.76 MB / Downloads: 2)

DragonessAnimations
Member

0
2 posts 0 threads Joined: Oct 2020

10-19-2020, 03:34 PM -

RPCS3 0.0.12-11042-a9081e2
Game version 01.20

Windows 10 64-Bit
Intel® Core™ i5-9400F CPU
NVidia GeForce GTX 1660 Ti

Are there any updates to this game package?

Game runs fine mostly. Framerate dips when a lot is going on, simply that is to exist expected, otherwise runs at an average of 50fps for me.

Things that havent worked:
-Torren Iv grindrail section, random points the standoff wouldnt work and you would but fall through, but it eventually worked
-Glitching textures, such as water and the background in Clank'south Subconsciousness
-Effects such as Zoni, Ship, Bullets, Time Anomalies etc are all invisible.

The concluding problem is what is making this game unplayable. I have gotten to the second Clank's Subconsciousness department, and the Time Anomalies are entirely invisible and is the chronosceptors beam, making it impossible to pass this section.

[Image: cittnotworking_by_dragonessanimations_de...NjzzmIx8gM]
How it should look:
[Image: citworking_by_dragonessanimations_de766o...3xwpTuFBYE]
Texture glitching, which flickers blackness all over the place:
[Image: cittextureglitch_by_dragonessanimations_...lduR9ip2uE]

This is what is making this game unplayable currently, the lack of rendering on certain effects and items.
The log is simply spammed with numerous errors about things non loading.

Ani
Administrator
* * * * * * *

12
3,752 posts 96 threads Joined: Aug 2017

10-19-2020, 11:42 PM -

The log you tried to upload was empty

    Desktop:Ryzen 7 5800X,   Radeon RX 6800 XT , 2x8G DDR4 3600MHz, Manjaro Linux
     Laptop: Intel i7 6700HQ, Intel Hard disk 530, 2x8G DDR4 2133MHz, Manjaro Linux
Quondam Desktop: AMD FX-8350, Radeon R9 280X, 2x4G DDR3 1600MHz, Windows seven

DragonessAnimations
Fellow member

0
two posts 0 threads Joined: Oct 2020

10-20-2020, 10:53 AM -

(10-xix-2020, 11:42 PM)Ani Wrote: The log you tried to upload was empty

Apologies, hopefully this works.

Attached Files
.rar RPCS3.rar (Size: 5.79 KB / Downloads: 5)

e55573
Fellow member

0
two posts 0 threads Joined: Jun 2020

12-24-2020, 08:20 PM -

RCPS3 v0.0.13-11470-567d23d8 Alpha

Ryzen 9 3950X |  32GiB Ram | Nvidia Geforce RTX 2080 TI | Windows x 64-Scrap

Renderer GPU: Vulkan
Default Resolution: 1280x720
Resolution Scale: 200%
Multithreaded RSX/Vsync/Write Color Buffers enabled

Game runs at lx most of the fourth dimension, can dip to high teens when a lot of bolts are on screen. Effects like gunfire, fire, lasers etc are missing.

Upscaling to 4K tin can utilize effectually 9GiB of VRAM. Just shows how high res the base of operations textures are.

ThatAlpaca
Fellow member

0
i posts 0 threads Joined: Jun 2021

06-24-2021, 01:48 AM -

For those of us that are stuck at the Clank's Subconsciousness Soft-Lock. I take created a workaround run across below for instructions.

Clank'south Subconsciousness(Planet/Chronoscepter) Minigame Soft Lock Workaround:

Required Software:-

  • Cheat Engine

The Workaround:
The near effective way to get past the soft lock is touse Clank'due south Helicopter Jump ability to fly to the end of the level to trigger the cut scene to skip the minigame.

By default Clank only has iii uses of his helicopter jump, for this skip we demand infinite helicopter jumps.

Finding the Addresses:
Clank'southward Helicopter ability is stored in-retentivity as a byte , who'south value (depending on the address) changes from 0 -> 1 -> 2 -> iii or from 00 -> 01 -> 02 -> 03.

For me the accost for his power was &346F94AB1and &446F94AB0(this is likely to be different for you).

Getting Space Jumps:
To get infinite jumps simply freeze the value to 0 on either of the addresses.

Alternatively Associates Instruction100AC126Eis responsible for incrementing the value of his bound. Just disable(noppedagogy) instruction100AC190Eto disable incrementing the leap numbers.

For detailed instructions, including all the other non-clanks subconsciousness levels I created a total guide: https://github.com/DekuDesu/RatchetAndCl...meSoftLock

This postal service was last modified: 06-25-2021, 08:09 PM by ThatAlpaca. Edit Reason: added link to full page giving step past pace instructions


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Ratchet and Clank Future a Crack in Time Download Rpcs3

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